Friday, February 6, 2015

Throne Room Level Layout






This is my basic block out for an environment concept of mine. Its Hades' Throne Room, where demons come to sacrifice their souls.

Thursday, November 6, 2014

HeatStroke Environment Work In Progress

 This is an environment I am currently working on modeling out. This is for a game in progress called "Heatstroke," based in space, on an alien planet.






Chevy Impala 66

 This is a Chevy Impala 66 that I am modeling in 3DSMax for a game modeling class.
 The project was to pick a vehicle and successfully model it.

STILL A WIP




Wednesday, October 22, 2014

Dota 2 Axe

This is an Axe I have been modeling in my Game Modeling class. Were learning how to use projection mapping from the Hi Poly mesh onto the Lo Poly mesh. Almost finished! Just need some finishing touches, then just have to texture it and it will come all together! 

Tell me what you think!

Concept for weapon came from Dota 2's character named "Axe"











Thursday, September 11, 2014

[WIP] [UE4] Ship Docks Project

This is a Level Design Project I am working on to show case my skills I have learned on the new Unreal Engine and also with their material editor. 

9/20/2014
6:25 pm
Today I have been working on the Landscapes materials and also adding foliage.
Also messing with different skydomes, and lighting.




9/19/2014
11:03 pm
Another progress shot for where Im at for tonight. Started fixing and texturing the terrain/landscape, as well as finalizing pier material with normal maps and spec maps, also added in Epics Fire, for looks, plan to create my own.




12:40am
Finished with half of the texture for the pier, but put it in editor to test how it looks. Liking it so far. 



In this screen shot of my level at its current state, I just added in some Rain Particle Effects. 
I want it to be a dark scene at night, with clouds and rain and fires going.
9/15/14 11:45 am







 I have modeled all the assets in scene except the big rocks, and place holding characters.



This is todays progress as I finished my texture for the support beam to the pier. So thats an asset off the checklist!


Heres what the diffuse map looked like for the support beam.



Also got the texture for the crates as well.



Sunday, December 8, 2013

"Gordo Garcia" Horror concept bust, sculpted in Zbrush 4r5


This is one of my Horror concepts for my Character Modeling class.
This was a speed sculpt then I went over it with poly paint and added some lighting to composite this rendered shot, which I composited in Photoshop.
Critiques and Comments are much appreciated!

Wednesday, November 20, 2013

Self Portrait Bust, done in Zbrush


Orthographic views of Gold Coast Transit Bus

 
 
This is the actual orthographic prints of the Gold Coast Tranist Local Bus. This is on the back of the damage report sheet that bus driver use daily in their jobs, checking and sort of new damage that could of occured during the time on their shift. I was lucky enough to get this damage sheet from a bus driver when it instantly caught my eye as I was paying for my fare.
 
Hope you guys enjoy!

Tuesday, February 26, 2013

Blockout with basic lighting and character in place




environment taken from 3drender.com the train came in a lighting challange.
character was found on http://www.creativecrash.com/maya/downloads/character-rigs/c/uvu-girl/download_page
trees were in Maya Visor
bg sky is from 1000skies.com