This is a Level Design Project I am working on to show case my skills I have learned on the new Unreal Engine and also with their material editor.
9/20/2014
6:25 pm
Today I have been working on the Landscapes materials and also adding foliage.
Also messing with different skydomes, and lighting.
9/19/2014
11:03 pm
Another progress shot for where Im at for tonight. Started fixing and texturing the terrain/landscape, as well as finalizing pier material with normal maps and spec maps, also added in Epics Fire, for looks, plan to create my own.
12:40am
Finished with half of the texture for the pier, but put it in editor to test how it looks. Liking it so far.
In this screen shot of my level at its current state, I just added in some Rain Particle Effects.
I want it to be a dark scene at night, with clouds and rain and fires going.
9/15/14 11:45 am
I have modeled all the assets in scene except the big rocks, and place holding characters.
This is todays progress as I finished my texture for the support beam to the pier. So thats an asset off the checklist!
Heres what the diffuse map looked like for the support beam.
Also got the texture for the crates as well.